/*
 *   This File is Part of CuteOgre Game Engine
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	Copyright 2010 Alexandre Pires ( c.alexandre.pires@gmail.com )
 *  Created on: 2010/08/22
 */


#ifndef ABSTRACTGAMESTATE_H_
#define ABSTRACTGAMESTATE_H_

#include <QString>

class AbstractGameState {
	friend class StateManager;
public:
	~AbstractGameState () {}
protected:
	AbstractGameState () { mPaused = true; }
	virtual void init ( const QString& rScript = QString::null ) = 0;
	virtual void cleanup () = 0;
	virtual void pause () = 0;
	virtual void resume () = 0;
	virtual void update() = 0;
	virtual void injectKeyPressed ( int rKey, unsigned int rText ) = 0;
	virtual void injectKeyReleased ( int rKey ) = 0;
	virtual void injectMouseMoved ( int rX, int rY, int rZ ) = 0;
	virtual void injectMousePressed ( int rX, int rY, int rMouseButton ) = 0;
	virtual void injectMouseReleased ( int rX, int rY, int rMouseButton ) = 0;
protected:
	bool mPaused;
};

#endif /* GAMESTATE_H_ */
